Commit graph

43 commits

Author SHA1 Message Date
jeefo
948b441541
fix: bad maxspeed after respawn with csdm (ref #482)
fix: free for all mode has no friends or foes
chat: disable dead chat on csdm
2023-09-14 16:48:36 +03:00
jeefo
e753efd678
nav: allow to disable player avoidance via yb_has_team_semiclip cvar (ref #478) 2023-09-10 11:10:31 +03:00
jeefo
5fddfed5ce
refactor: move wave length calculation to util class 2023-08-22 09:45:29 +03:00
jeefo
fb301b7b19
control: add g path_clean to remove all links from node (#475)
refactor: small cosmetic changes
2023-08-08 11:48:37 +03:00
jeefo
18456c2a28
bot: remove repeated, hardcoded prefixes for cvars 2023-07-21 21:43:36 +03:00
jeefo
9e67232c07
graph: light levels are now recalculated on every level change 2023-07-18 15:59:15 +03:00
jeefo
4a35a87b25
refactor: use squared distance if possible
refactor: add some const-correctness to code
2023-06-24 02:36:51 +03:00
jeefo
214b56f37b
fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
2023-06-20 15:18:35 +03:00
jeefo
690d09a5d7
nav: do not avoid anyone in narrow places
nav: increase recent-probe repeat time
bot: allow to camp with secondary weapon if enough friends alive
bot:  think runs now at minimum 50fps, instead of every frame on xash3d
bot: make multilingual system work on xash3d (except menus right now)
engine: mark xash3d engine as modern game version
engine: add xash3d-specific cvars that are not  registered on goldsrc
cfg: do not spam on logs if multilingual or chatter configs not loaded because of game version
2023-06-13 19:55:03 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
jeefo
7f4d4748fa
fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads
refactor: fix typos in comments in headers
2023-05-12 22:12:22 +03:00
jeefo
bea600bd4e
fix: build with msvc
refactor: remove remaining commented functions
2023-05-12 20:06:43 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
2b2b82ee13
fix: bot is marked as stale when not needed
bot: port enemy noticeable function from regamedll
2023-05-07 01:04:09 +03:00
jeefo
cf9817ab10
bot: remove detection of official csbot
not sure for what it was used before
2023-05-06 20:32:49 +03:00
jeefo
a616f25b1a
bot: implemented asynchronous pathfinding
nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
2023-05-06 20:14:03 +03:00
jeefo
e7712a551a
backport: nodes flooder (analyzer) from cs-ebot
analyze: allow to disable goal marking
analyze: add cvars descriptions and bounds
nav: added optional post path smoothing for astar algorithm
nav: now bots will use Dijkstra algo instead of floyd-warshall if memory usage too high (controlled via yb_path_floyd_memory_limit cvar) (fixes #434)
nav: vistable are now calculated every frame to prevent game-freeze during loading the game (fixes #434)
graph: pracrice reworked to hash table so memory footprint is as low as possible (at cost 5-10% performance loss on practice) (fixes #434)
control: bots commands now is case-insensitive
bot: major refactoring of bot's code
nav: issue warnings about path fail only with debug
practice: check for visibility when updating danger index
analyzer: suspend any analyzing on change level
control: add kickall_ct/kickall_t
nav: increase blocked distance in stuck check
2023-05-02 09:42:43 +03:00
jeefo
1a650c57ce
graph: reworked buckets so they can handle very large number of nodes
graph: reworked buckets so they can handle very large number of nodes
aim: bots should more respect headshot allow option (needs testing)
aim: incorporated never-finished changes from pr #204
nav: increased reachability timers a bit
nav: ensure buckets has enough nodes before use they
conf: introduced max recoil in difficulty config file
bot: overall fixes to jason mode, treat knife in hands and no weapons as jason mode too
bot: changed default difficulty level for bots to level 3
fix: knife attacks not working since last commit (fixes #429)
fix: hostage rescue not working since last commit (fixes #427)
refactor: use range loops for graph outside graph class when possible
2023-04-11 22:32:28 +03:00
jeefo
29c00565dc
aim: verify camp angles from nav data before using them
aim: tweaked a bit grenade handling, so bots should use them more
aim: reduce time between selecting grenade and throwing it away
aim: removed hacks in look angles code, due to removing yb_whoose_your_daddy cvar
aim: use direct enemy origin from visibility check, and not re-calculate it
aim: update enemy prediction, so it now depends on frame interval for a bot
aim: additional height offset are tweaked, and now used only for difficulty 4
nav: tweaked a bit player avoidance code, and it's not preventing bot from checking terrain
nav: do not check banned nodes, when bucket sizes re too low
nav: cover nodes are now selected depending on total bots on server
nav: let bot enter pause task after long jump
nav: extend velocity by a little for a jump, like it was in first versions of bot
nav: stuck checking is now taken in account lower minimal speed if bot is ducking
fix: navigation reachability timers, so bots will have correct current node index while camping
fix: bots are unable to finish pickup or destroy breakable task, if target is not reachable
fix: cover nodes are now calculated as they should
fix: manual calling bots add_[t/ct] now ignores yb_join_team cvar
bot: tweaked a little difficulty levels, so level 4 is now nightmare level, and 3 is very heard
bot: minor refactoring and moving functions to correct source file
bot: add yb_economics_disrespect_percent, so bots can ignore economics and buy more different guns
bot: add yb_check_darkness that allows to disable darkness checks for bot, thus disallowing usage of flashlight
bot: camp buttons are now lightly depends on bot health
chat: welcome chat message from bots is now sent during first freeze time period
crlib: switch over to stdint.h and remove crlib-own types
crlib: fixed alignment in sse code
2023-04-07 14:46:49 +03:00
jeefo
53df621dfc
build: reworked build and package to simplify process
build: reworked build and package to simplify process
build: windows dll is now compiled by clang, msvc build added to extras package
fix: clear all the implicit conversions in the code (also fixed some bugs)
fix: crash on  never xash3d-fwgs engine
fix: fixed bad bot behaviors on aarch64
fix: crash on some maps due to missing previous node
fix: finally removed memset(this) within bot creatin
2023-04-02 12:17:12 +03:00
jeefo
d6d3af5b02
fix: mingw-w64 compile on windows
added ldscript from metamod-p, so mingw-compiled binaries will load by vanilla hl engine (without metamod) without crashes
2023-03-25 15:59:11 +03:00
Владислав Сухов
2d2ca5fd22
Some menu tweaks (#397)
* add: debug goal menu and new node flags to the flag selection menu

* translate: russian: translated new lines

* update: bump the year
2023-01-22 19:12:03 +06:00
dmitry
06774a4282
fix: do not prevent buying on fy_* maps, (fix #325)
If you need to prevent bots buying on specific map use map-cfg with yb_botbuy 0.
2022-04-03 14:43:29 +03:00
dmitry
e21e9a71c9
update: bump the year 2022-01-04 00:23:19 +03:00
dmitry
3205e1253f
refactor: use xash3d physics interface to handle with linkents, so do not hook dlopen/dlsym while running under xash3d
add: force set sv_forcesimulating to 1 while running under xash3d
2021-09-30 16:37:40 +03:00
dmitry
f051fe2b99
refactor: clang-tidy source a little
build: remove -fPIC option
2021-09-16 16:09:51 +03:00
dmitry
570cfe0538
fix: reduce chances fake ping disappears from scoreboard 2021-09-15 13:02:22 +03:00
dmitry
1ecc0827c9
arch: added support for aarch64 2021-09-11 02:03:49 +03:00
dmitry
1e9bc3cb5f
fix: crash when exiting linux listen server (#241)
fix: crash when loading on windows xp (#244)
build: switched to github hosted runners, and get rid of self-hosted
build: windows exe and dll is now code-signed
build: drop support for intel icc compiler
2021-09-08 20:09:23 +03:00
jeefo
f870e7db4a
Bump the year. (#219) 2021-01-01 00:00:33 +03:00
jeefo
b75e1b8a23 Fixed compiler warnings. 2020-11-23 10:48:44 +03:00
jeefo
74f1ab866b Fixed linux listenserver startup problems
Fixed multiple buffer overruns and memory leaks.
2020-11-23 00:06:18 +03:00
ds
655693582a Switch build to msvc for windows.
Switch build to clang for linux.

Mingw binaries isn't working with vanilla hlds / listenserver. And i'm too lazy to debug them.

For consistency reason, linux switched clang, so we're only have clang for linux & osx and msvc for windows.
2020-11-13 19:16:56 +03:00
ds
17b9200195 fix: quota maintain time is resetted on changelevel.
fix: crash without metamod after few map changes.
fix: move sprites precache into the correct place.
fix: move initialization stuff to post-ServerActivate.
2020-11-08 01:20:12 +03:00
ds
71355066a4 license: changed to more permessive MIT license.
add: set models for spawn points, only when requesting, instead of setting on every map start.
fix: more translation fixes.
2020-11-03 08:57:12 +03:00
ds
b8d35840b3 add: do not translate messages send to hlds console.
add: split messages sent to client & hlds console, so all message gets sent.
2020-10-12 20:59:48 +03:00
ds
f40ca59700 fix: players play time got replaced with bots play time.
fix: crlib: fixed clang-analyzer warnings.
build: removed predefined optimization flags in debug builds.
2020-10-03 16:39:09 +03:00
ds
fa47e418b2 add: implemented #122.
fix: bots try to defuse already beeing defused bomb (fixes #116).
fix: line ending in source code.
fix:  do not retreat with sniper weapon, if currently shooting and have ammo.
crlib: added deque class.
2020-09-16 13:07:47 +03:00
dmitry
419626df0e crlib: reworked detours. 2020-06-21 09:45:09 +03:00
dmitry
6b8f8db4de fix: some round messages doesn't get handled.
misc: cosmetic changes.
2020-06-18 09:28:43 +03:00
dmitry
43f6a7828a crlib: reworked dictionary to hashmap.
linkage: another fix to dynamic linkage.
cpp: fixed msvc warning about placement new.
2020-06-16 11:19:30 +03:00
dmitry
c74d8e91e4 cfg: reworked map-specific configs, so they are now located in yapb/conf/maps/*map*.cfg
cmd: fixed handling "yb" & "yapb" command prefixes.
2020-06-16 11:19:30 +03:00
dmitry
cf501b75b7 merge changes from the defunct ubot 2020-06-16 11:19:30 +03:00
Renamed from include/engine.h (Browse further)