jeefo
ac0a2e1a8f
First commit of the year in this repo.
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Tweaked a little weapon recoil compensation code.
Some of the cosmetic code changes.
Rewrote chatter loading code, so it's works a bit faster now.
Optimized angle clamping in bot vision code.
2017-01-03 02:11:16 +03:00
jeefo
10b89ca011
Fixed autovacate thing once again.
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Temporary disabled engine PVS & PAS checks for testing.
2016-11-01 23:57:51 +03:00
jeefo
ceb0f43377
Fixed bad behaviour of A_stricmp, that caused incorrent parsing of bot console commands.
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Fixed chatter icon and message notification left on screen if bot was kicked during communication.
Removed yb_csdm_mode. Bot's will automatically know whether they are running under csdm or csdm ffa.
Refactored game-message enums for readability.
Updated yapb.cfg to be actual with code-current bot variables.
2016-10-23 01:49:05 +03:00
jeefo
c07065ca9d
tweaked a little weapon firing code
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fixed chatter icon not disappearing
set bots correct walk speeds
implemented some sse2 stuff
update linux & android makefiles
2016-09-16 16:10:22 +03:00
jeefo
b885df36de
fixing build, again
2016-09-14 18:36:31 +03:00
jeefo
37a352ac54
re-added support for hl-1.1.0.4 & cs beta 6.6 minimum.
2016-09-14 15:40:42 +03:00
jeefo
18a80dd563
added support for BotVoice message under cs16client & xash.
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BotVoice message now showup with correct show time based on duration of voice message.
fixed colored menus under legacy game versions
2016-09-14 11:51:58 +03:00
jeefo
0f97db33db
fixed crashes on door open on xash3d
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workaround bug with svc_bad after adding bots
reworked a little how bot menus works
some more source cleanup
2016-09-13 19:09:20 +03:00
jeefo
3c5d056fec
rewritten a little weapon selection code
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fixed bots do not chat when dead
some code cleanup
2016-09-11 21:01:06 +03:00
jeefo
fe572b3dc9
Revert "cleaning up the code. part 0.1"
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This reverts commit 0c8a246c48 .
2016-08-27 23:39:20 +03:00
jeefo
0c8a246c48
cleaning up the code. part 0.1
2016-08-27 23:37:27 +03:00
jeefo
da1b5c2ff9
fixed variable collisions
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fixed active grenade timer running too fast
fixed reacting on sound function setting pvs instead of pas
2016-03-25 14:56:40 +03:00
jeefo
222195cc30
load memory files without modname
2016-03-13 21:12:09 +03:00
jeefo
a61cd3b021
now load waypoints from memory as well
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changed versioning scheme
updated linux makefiles
2016-03-13 19:20:25 +03:00
jeefo
730ce7a1d4
fixed typos in messsage processing
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fixed loadlibrary code
fixed game identification in chatter
2016-03-13 11:58:35 +03:00
jeefo
a27d39a394
fixed stack corruption in sound code
2016-03-12 19:56:09 +03:00
jeefo
bc2e57a7a8
code refactoring, still testing
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some fixes all over the place
fixed all warnings from clang
2016-03-12 14:35:44 +03:00
jeefo
1259276bcb
bump version number
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fixed some of coverity warnings
2016-03-09 23:32:45 +03:00
jeefo
cbac5da0b7
user Cvar_DirectSet for Convar::SetString
2016-03-08 17:22:44 +03:00
jeefo
0fde82af4e
fixed getgamedir on old hl builds
2016-03-08 17:11:40 +03:00
jeefo
95d9d4db0c
removed metamod-messages, since there will be nor updates to metamod ifaces.
2016-03-05 23:08:07 +03:00
jeefo
fa64fe2ea7
some code cleanup
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started to move game-specific stuff into own class
2016-03-05 21:04:46 +03:00
jeefo
e4b4e92e10
fixed GetModName ()
2016-03-03 15:36:16 +03:00
jeefo
d5a8b3642b
fixed bomb defuse check doesn't verify pressing IN_USE button of client
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fixed potential crash bug in IsPointOccupied
processing global refactoring
2016-03-01 22:52:17 +03:00
jeefo
f8344a464e
a little cleanup of code save point
2016-03-01 13:37:10 +03:00