Commit graph

35 commits

Author SHA1 Message Date
commandcobra7
e8992f96b7 bot: do a real vector cleanup 2024-08-27 13:49:57 +03:00
commandcobra7
405955d03f aim fix: conditions for failure in enemy prediction 2024-07-02 01:05:11 +03:00
commandcobra7
30df1a5726
control: text changes in the control menu. replaced `waypoint with node` (#569)
Co-authored-by: jeefo <dmitry@jeefo.net>
2024-05-16 21:15:41 +03:00
jeefo
009bdf2f3e
refactor: reformat the code 2024-05-05 01:06:56 +03:00
commandcobra7
3b4c72b051 Update vision.cpp 2024-05-02 20:35:43 +03:00
jeefo
3358168fad
aim: look at last enemy origin when just loosed focus
fix: saving bot practice took enormous amount of time when changing level on large practice database
refactor: changed random number generator usage
2024-04-25 15:03:39 +03:00
jeefo
ffa882a295
aim: do not look for danger places when no enemies left
combat: increase  new enemy update timers
combat: reduce penetrate level for last enemies detection
nav: allow camp nodes to have desired reachability distance
fix: mgr: addhs (high skilled) bot do nothing
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 23:40:37 +03:00
jeefo
38551eae21
vistable: fix long-standing bug with saving vis counts
vistable: bumped version to 4, so all vistables will be rebuilded
bot: reworked bot think mechanism timers
fix: gimbal lock within bot aiming code on ladders
fix: some fixes to aiming code that prevent bots 360 degree rotations
fix: some mistakes in next and next-next node aiming when in idle state
fix: improved seek covering from attack task
nav: improved bot's crouch on marred-crouch nodes
nav: overall improvements to ladder handling code
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 21:20:45 +03:00
jeefo
0de53173f0
nav: fixed lift usage as much as possible without full rewrite
mgr: end round with ``endround`` regamedll command if available (menus only)
aim: prevent look angles overflows in some situations
2024-04-14 17:13:22 +03:00
jeefo
cc01693de9
hearing: randomize listen position for heard sounds
graph: restore cvar variables values to initial values when disabling graph editor
cfg: update primary config with actual cvars
vision: remove unnecessary angles clamp
combat: allow to disable engine potential visibility checks
combat: do not aim to head on long distances with AWP, shotguns or with high recoil
bot: set the minimum think fps to 30.0
2024-04-11 16:26:12 +03:00
jeefo
f9bae83466
fix: low-skilled bots aiming overflows on ladders (ref #543)
nav: ignore first collision if we are in ladder node (by @commandcobra7).
bot: backported csbot function to check is enemy behind smoke.
bot: added ``yb_smoke_grenade_checks`` to control which method to use (2-csbot, 1-podbot, 0-disabled).
2024-03-31 23:23:01 +03:00
jeefo
c5ed52eb09
nav: improved ladder handling
fix: bots can stuck when destroying breakables
2024-03-29 16:46:32 +03:00
jeefo
df9bc66023
fix: bot kick menu isn't functional
nav: probably fix for ladder climbing (ref #544 ref #319)
bot: implemented [RSE] Neoptolemus's fix for msec calculation (round vs int cast)
2024-03-27 23:21:00 +03:00
jeefo
67eb6334f6
fix: problems with picking up grenades on the ground (ref #529)
fix: picking up m249 ammo from the ground
fix: make bots respect camping_time_min/max when guarding bomb/hostages
nav: make normal and rusher bots less defensive on hostage maps (ref #528)
2024-02-19 09:36:15 +03:00
jeefo
c662f4a08f
refactor: break some very long conditions 2024-02-16 00:57:41 +03:00
commandcobra7
eea78ac031
nav: rusher bots does not care any danger (idea from pbmm) nav: some changes in collision motion 2024-02-04 15:32:13 +03:00
jeefo
d82124e595
bot: return of the cheat cvar yb_whose_your_daddy (resolved #513)
combat: resolve strafe movement issues
combat: resolve bots always standing still with pistols and shotguns
vision: take a look at recent victim for some time before changing view angles
control: allow bots to be killed silently (ref #514) via commands
control: bots that are killed with auto kill timer are now killed silently
2024-01-29 08:08:07 +03:00
commandcobra7
ae9beff151
fix: texts have been corrected. (#477)
task: normal: skip sniper node if no sniper weapon.
task: normal: don't walk if there are no enemies left and they are using knives.
task: attack: get proper function if bots lose close node after attack task.
nav: unnecessary codes cleared.
combat: attack movements reviewed.
bot: enemy hearing is now better. (thanks for the @spodlesniy idea)
desire: increased desire to seek cover by distance. (made for zombie plague mod)
---------
Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-09-10 11:12:15 +03:00
commandcobra7
a06418b3b3
aim: now looks at next node while navigating (#472) 2023-07-27 01:19:19 +03:00
jeefo
18456c2a28
bot: remove repeated, hardcoded prefixes for cvars 2023-07-21 21:43:36 +03:00
jeefo
cb11409435
aim: predict: use local copy of last predicted node 2023-07-02 19:27:25 +03:00
jeefo
bb6117feb0
nav: do not switch back to primary weapon, if escaping from bomb
revert: some of thread-workers stuff done previous commits due to stability issues
2023-07-02 19:25:18 +03:00
jeefo
93d9187f6d
fix: crash on predicted node index use after wiped
refactor: reworked prediction to calc prediction for all bots at one job, instead of firing it for every bot
2023-06-29 20:17:46 +03:00
jeefo
5ce2032acd
bot: switch look/body angles updates to thread worker
build: msvc projects now again targets msvc by default
2023-06-28 19:48:51 +03:00
jeefo
c1d045828e
aim: add more fail conditions t to fail enemy prediction
bot: allow to disable think-per-frame optimization on xash3d completely, to reduce view-lags. (controlled via  cv_think_fps_disable
2023-06-24 21:38:34 +03:00
jeefo
3d2579c7ea
graph: move light level calculation to thread worker
fix: nodes with light level 0.0 should trigger bots flashlight now
fix: gcc and msvc builds due to mistake in crlib
refactor: add more const-correctness (ongoing)
2023-06-24 03:23:22 +03:00
jeefo
4a35a87b25
refactor: use squared distance if possible
refactor: add some const-correctness to code
2023-06-24 02:36:51 +03:00
jeefo
a49a4000c9
aim: improved ladder handling view direction
aim: improved enemy prediction once again
nav: bots with hostages will try to take all hostages that are near with him instead of going directly to rescue zone
manager: fixed engine errors when removing bots with kickall with instant parameter
graph: strip http:// prefix from graph upload url, it should be always http for now
bot: improve handling of smoke grenades on ground (restored code from old yapb2 branch)
2023-06-23 19:52:46 +03:00
jeefo
214b56f37b
fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
2023-06-20 15:18:35 +03:00
jeefo
0b8cd9a01c
bot: benefit from sse4.x intrinsics if cpu capable
bot: speed some string functions if sse 4.x available
build: allow to build with native optimizations by settings -Dnative=true
2023-06-09 06:27:04 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
commandcobra7
9ae7c38b80
fix: removed unnecessary codes in ladder handling
fix: collision case the bot can jump if it's not on the ladder, so it won't press the jump button when going up the ladder
2023-05-15 11:44:02 +03:00
jeefo
5a6dc52956
aim: do not change look at at dest origin when failing predict 2023-05-12 23:21:18 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
48e157c7b4
nav: allow null-velocity jump links
nav: fix: bots failure to switch weapon back after jump
refactor: re-organize some sources
2023-05-10 09:08:34 +03:00