769 lines
17 KiB
INI
769 lines
17 KiB
INI
//
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// @package: YaPB
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// @version: 4.5
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// @author: YaPB Project
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// @filename: yapb.cfg
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//
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// YaPB main configuration file. Can be executed via "exec" command.
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//
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//
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// Autostart analyzer if all other cases are failed.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_auto_start "1"
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//
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// Auto save results of analysis to graph file. And re-add bots.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_auto_save "1"
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//
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// The minimum distance to keep nodes from each other.
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// ---
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// Default: "64", Min: "42", Max: "128"
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//
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yb_graph_analyze_distance "64"
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//
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// Max jump height to test if next node will be unreachable.
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// ---
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// Default: "44", Min: "44", Max: "64"
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//
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yb_graph_analyze_max_jump_height "44"
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//
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// The FPS at which analyzer process is running. This keeps game from freezing during analyzing.
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// ---
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// Default: "30.0", Min: "25.0", Max: "99.0"
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//
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yb_graph_analyze_fps "30.0"
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//
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// Specifies if analyzer should clean the unnecessary paths upon finishing.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_clean_paths_on_finish "1"
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//
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// Specifies if analyzer should merge some near-placed nodes with much of connections together.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_optimize_nodes_on_finish "1"
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//
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// Specifies if analyzer should mark nodes as map goals automatically upon finish.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_analyze_mark_goals_on_finish "1"
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//
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// Enables or disables useful messages about bot states. Not required for end users.
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// ---
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// Default: "0", Min: "0", Max: "4"
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//
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yb_debug "0"
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//
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// Forces all alive bots to build path and go to the specified here graph node.
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// ---
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// Default: "-1", Min: "-1", Max: "4096"
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//
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yb_debug_goal "-1"
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//
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// Specifies the percent of bots, that can follow leader on each round start.
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// ---
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// Default: "20", Min: "0", Max: "100"
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//
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yb_user_follow_percent "20"
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//
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// Specifies how many bots can follow a single user.
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// ---
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// Default: "1", Min: "0", Max: "8"
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//
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yb_user_max_followers "1"
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//
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// If enabled, all bots will be forced only the knife, skipping weapon buying routines.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_jasonmode "0"
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//
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// Allows bots to use radio or chatter.
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// Allowed values: '0', '1', '2'.
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// If '0', radio and chatter is disabled.
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// If '1', only radio allowed.
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// If '2' chatter and radio allowed.
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// ---
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// Default: "2", Min: "0", Max: "2"
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//
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yb_radio_mode "2"
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//
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// Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_economics_rounds "1"
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//
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// Allows bots to ignore economics and buy weapons with disrespect of economics.
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// ---
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// Default: "25", Min: "0", Max: "100"
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//
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yb_economics_disrespect_percent "25"
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//
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// Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_check_darkness "1"
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//
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// Allows bots to partially avoid grenades.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_avoid_grenades "1"
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//
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// Allows or disallows bots to take revenge of teamkillers / team attacks.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_tkpunish "1"
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//
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// If enabled, the bots think function is disabled, so bots will not move anywhere from their spawn spots.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_freeze_bots "0"
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//
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// Allows or disallows the use of spray paints.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_spraypaints "1"
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//
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// Allows or disallows bots weapon buying routines.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_botbuy "1"
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//
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// Allows bots to destroy breakables around them, even without touching with them.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_destroy_breakables_around "1"
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//
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// The radius on which bot searches world for new objects, items, and weapons.
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// ---
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// Default: "450.0", Min: "64.0", Max: "1024.0"
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//
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yb_object_pickup_radius "450.0"
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//
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// The radius on which bot destroy breakables around it, when not touching with them.
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// ---
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// Default: "400.0", Min: "64.0", Max: "1024.0"
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//
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yb_object_destroy_radius "400.0"
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//
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// Specifies the paths for the bot chatter sound files.
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// ---
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// Default: "sound/radio/bot"
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//
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yb_chatter_path "sound/radio/bot"
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//
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// Specifies semicolon separated list of weapons that are not allowed to buy / pickup.
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// ---
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// Default: ""
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//
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yb_restricted_weapons ""
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//
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// Allows or disallows bots to attack monsters.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_attack_monsters "0"
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//
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// Allows or disallows bots to pickup custom items.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_pickup_custom_items "0"
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//
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// Allows bots pickup mod items like ammo, health kits and suits.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_pickup_ammo_and_kits "0"
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//
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// Allows or disallows bots to pickup best weapons.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_pickup_best "1"
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//
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// Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and save hostages.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_objectives "0"
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//
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// Affect bot's vision by smoke clouds.
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// ---
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// Default: "2", Min: "0", Max: "2"
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//
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yb_smoke_grenade_checks "2"
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//
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// Enables or disables bots chat functionality.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_chat "1"
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//
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// Bot chances to send random dead chat when killed.
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// ---
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// Default: "30", Min: "0", Max: "100"
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//
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yb_chat_percent "30"
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//
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// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
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// ---
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// Default: "1", Min: "0", Max: "3"
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//
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yb_shoots_thru_walls "1"
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//
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// Enables or disables searching world for enemies.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_enemies "0"
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//
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// Enables or disables checking enemy rendering flags. Useful for some mods.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_check_enemy_rendering "0"
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//
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// Enables or disables checking enemy invincibility. Useful for some mods.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_check_enemy_invincibility "0"
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//
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// Enables or disables bot ability to stab the enemy with knife if bot is in good condition.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_stab_close_enemies "1"
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//
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// Use engine to check potential visibility of an enemy.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_use_engine_pvs_check "0"
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//
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// Binds specified key for opening bots menu.
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// ---
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// Default: "="
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//
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yb_bind_menu_key "="
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//
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// Specifies comma separated list of bot cvars, that will not be overwritten by config on changelevel.
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// ---
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// Default: "yb_quota,yb_autovacate"
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//
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yb_ignore_cvars_on_changelevel "yb_quota,yb_autovacate"
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//
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// Disables logger to write anything to log file. Just spew content to the console.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_logger_disable_logfile "0"
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//
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// The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.
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// ---
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// Default: ""
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//
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yb_password ""
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//
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// The name of setinfo key used to store password to bot commands and menus.
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// ---
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// Default: "_ybpw"
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//
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yb_password_key "_ybpw"
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//
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// Enables or disables CSDM / FFA mode for bots.
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// Allowed values: '0', '1', '2', '3'.
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// If '0', CSDM / FFA mode is auto-detected.
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// If '1', CSDM mode is enabled, but FFA is disabled.
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// If '2', CSDM and FFA mode is enabled.
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// If '3', CSDM and FFA mode is disabled.
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// ---
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// Default: "0", Min: "0", Max: "3"
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//
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yb_csdm_mode "0"
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//
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// If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_ specifically).
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_ignore_map_prefix_game_mode "0"
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//
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// Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.
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// ---
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// Default: "-1", Min: "-1", Max: "16"
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//
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yb_threadpool_workers "-1"
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//
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// If enabled, bots will not apply throwing condition on grenades.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_grenadier_mode "0"
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//
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// Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
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// ---
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// Default: "0", Min: "0", Max: "540"
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//
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yb_ignore_enemies_after_spawn_time "0"
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//
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// Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_graph_fixcamp "0"
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//
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// Specifies the URL from which bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
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// ---
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// Default: "yapb.jeefo.net"
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//
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yb_graph_url "yapb.jeefo.net"
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//
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// Specifies the URL to which bots will try to upload the graph file to database.
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// ---
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// Default: "yapb.jeefo.net/upload"
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//
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yb_graph_url_upload "yapb.jeefo.net/upload"
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//
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// Every N graph nodes placed on map, the graph will be saved automatically (without checks).
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// ---
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// Default: "15", Min: "0", Max: "4096"
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//
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yb_graph_auto_save_count "15"
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//
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// Maximum distance to draw graph nodes from editor viewport.
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// ---
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// Default: "400", Min: "64", Max: "3072"
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//
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yb_graph_draw_distance "400"
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//
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// Allows bots to exchange your graph files with graph database automatically.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_graph_auto_collect_db "1"
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//
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// Kick bots to automatically make room for human players.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_autovacate "1"
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//
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// How many slots autovacate feature should keep for human players.
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// ---
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// Default: "1", Min: "1", Max: "8"
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//
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yb_autovacate_keep_slots "1"
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//
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// Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_kick_after_player_connect "1"
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//
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// Specifies the number bots to be added to the game.
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// ---
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// Default: "9", Min: "0", Max: "32"
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//
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yb_quota "9"
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//
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// Specifies the type of quota.
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// Allowed values: 'normal', 'fill', and 'match'.
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// If 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota.
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// If 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match.
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// ---
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// Default: "normal"
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//
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yb_quota_mode "normal"
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//
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// Number of players to match if yb_quota_mode set to 'match'
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// ---
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// Default: "0", Min: "0", Max: "32"
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//
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yb_quota_match "0"
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//
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// Specifies how many times per second bot code will run.
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// ---
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// Default: "30.0", Min: "24.0", Max: "90.0"
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//
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yb_think_fps "30.0"
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//
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// Specifies amount of time in seconds when bots will be killed if no humans left alive.
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// ---
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// Default: "0.0", Min: "0.0", Max: "90.0"
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//
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yb_autokill_delay "0.0"
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//
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// Specifies whether bots should join server, only when at least one human player in game.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_join_after_player "0"
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//
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// Forces all bots to join team specified here.
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// ---
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// Default: "any"
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//
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yb_join_team "any"
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//
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// Specifies after how many seconds bots should start to join the game after the changelevel.
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// ---
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// Default: "5.0", Min: "0.0", Max: "30.0"
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//
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yb_join_delay "5.0"
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//
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// All the bot names will be prefixed with string specified with this cvar.
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// ---
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// Default: ""
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//
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yb_name_prefix ""
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//
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// All bots difficulty level. Changing at runtime will affect already created bots.
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// ---
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// Default: "3", Min: "0", Max: "4"
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//
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yb_difficulty "3"
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//
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// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
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// ---
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// Default: "-1", Min: "-1", Max: "4"
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//
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yb_difficulty_min "-1"
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//
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// Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
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// ---
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// Default: "-1", Min: "-1", Max: "4"
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//
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yb_difficulty_max "-1"
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//
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// Allows each bot to balance their own difficulty based kd-ratio of team.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_difficulty_auto "0"
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//
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// Interval in which bots will balance their difficulty.
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// ---
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// Default: "30", Min: "30", Max: "240"
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//
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yb_difficulty_auto_balance_interval "30"
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//
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// Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_show_avatars "1"
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//
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// Enables latency display in scoreboard.
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|
// Allowed values: '0', '1', '2'.
|
|
// If '0', there is nothing displayed.
|
|
// If '1', there is a 'BOT' is displayed.
|
|
// If '2' fake ping is displayed.
|
|
// ---
|
|
// Default: "2", Min: "0", Max: "2"
|
|
//
|
|
yb_show_latency "2"
|
|
|
|
//
|
|
// Allows to save bot names upon changelevel, so bot names will be the same after a map change.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_save_bots_names "1"
|
|
|
|
//
|
|
// Specifies the bots wanted skin for Terrorist team.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "5"
|
|
//
|
|
yb_botskin_t "0"
|
|
|
|
//
|
|
// Specifies the bots wanted skin for CT team.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "5"
|
|
//
|
|
yb_botskin_ct "0"
|
|
|
|
//
|
|
// Sets the default personality when creating bots with quota management.
|
|
// Allowed values: 'none', 'normal', 'careful', 'rusher'.
|
|
// If 'none' is specified personality chosen randomly.
|
|
// ---
|
|
// Default: "none"
|
|
//
|
|
yb_preferred_personality "none"
|
|
|
|
//
|
|
// Lower bound for base bot ping shown in scoreboard upon creation.
|
|
// ---
|
|
// Default: "7", Min: "0", Max: "100"
|
|
//
|
|
yb_ping_base_min "7"
|
|
|
|
//
|
|
// Upper bound for base bot ping shown in scoreboard upon creation.
|
|
// ---
|
|
// Default: "34", Min: "0", Max: "100"
|
|
//
|
|
yb_ping_base_max "34"
|
|
|
|
//
|
|
// Interval in which bots are added to the game.
|
|
// ---
|
|
// Default: "0.1", Min: "0.1", Max: "1.0"
|
|
//
|
|
yb_quota_adding_interval "0.1"
|
|
|
|
//
|
|
// Interval on which overall bot quota are checked.
|
|
// ---
|
|
// Default: "0.4", Min: "0.4", Max: "2.0"
|
|
//
|
|
yb_quota_maintain_interval "0.4"
|
|
|
|
//
|
|
// Specifies the language for bot messages and menus.
|
|
// ---
|
|
// Default: "en"
|
|
//
|
|
yb_language "en"
|
|
|
|
//
|
|
// Randomly disconnect and connect bots, simulating players join/quit.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_rotate_bots "0"
|
|
|
|
//
|
|
// Specifies minimum amount of seconds bot keep connected, if rotation active.
|
|
// ---
|
|
// Default: "360.0", Min: "120.0", Max: "7200.0"
|
|
//
|
|
yb_rotate_stay_min "360.0"
|
|
|
|
//
|
|
// Specifies maximum amount of seconds bot keep connected, if rotation active.
|
|
// ---
|
|
// Default: "3600.0", Min: "1800.0", Max: "14400.0"
|
|
//
|
|
yb_rotate_stay_max "3600.0"
|
|
|
|
//
|
|
// When enabled, bots will not try to avoid teammates on their way. Assuming some of the semiclip plugins are in use.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_has_team_semiclip "0"
|
|
|
|
//
|
|
// Selects the heuristic function mode. For debug purposes only.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "4"
|
|
//
|
|
yb_path_heuristic_mode "0"
|
|
|
|
//
|
|
// Limit maximum floyd-warshall memory (megabytes). Use Dijkstra if memory exceeds.
|
|
// ---
|
|
// Default: "6", Min: "0", Max: "32"
|
|
//
|
|
yb_path_floyd_memory_limit "6"
|
|
|
|
//
|
|
// Use simple distance path calculation instead of running full Dijkstra path cycle. Used only when Floyd matrices unavailable due to memory limit.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_path_dijkstra_simple_distance "1"
|
|
|
|
//
|
|
// Enables post-smoothing for A*. Reduces zig-zags on paths at cost of some CPU cycles.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_path_astar_post_smooth "0"
|
|
|
|
//
|
|
// Randomize pathfinding on each round start.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_path_randomize_on_round_start "1"
|
|
|
|
//
|
|
// Enables or disables showing welcome message to host entity on game start.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_display_welcome_text "1"
|
|
|
|
//
|
|
// Enables or disables fake server queries response, that shows bots as real players in server browser.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_enable_query_hook "0"
|
|
|
|
//
|
|
// Specifies the maximum health of breakable object, that bot will consider to destroy.
|
|
// ---
|
|
// Default: "500.0", Min: "1.0", Max: "3000.0"
|
|
//
|
|
yb_breakable_health_limit "500.0"
|
|
|
|
//
|
|
// Allows or disallows bots to return fake steam id.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_enable_fake_steamids "0"
|
|
|
|
//
|
|
// Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_count_players_for_fakeping "1"
|
|
|
|
//
|
|
// Specifies whether bots able to use 'shift' if they thinks that enemy is near.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_walking_allowed "1"
|
|
|
|
//
|
|
// Allows or disallows bots to camp. Doesn't affects bomb/hostage defending tasks.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_camping_allowed "1"
|
|
|
|
//
|
|
// Lower bound of time from which time for camping is calculated
|
|
// ---
|
|
// Default: "15.0", Min: "5.0", Max: "90.0"
|
|
//
|
|
yb_camping_time_min "15.0"
|
|
|
|
//
|
|
// Upper bound of time until which time for camping is calculated
|
|
// ---
|
|
// Default: "45.0", Min: "15.0", Max: "120.0"
|
|
//
|
|
yb_camping_time_max "45.0"
|
|
|
|
//
|
|
// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
|
|
// ---
|
|
// Default: "1", Min: "0", Max: "1"
|
|
//
|
|
yb_random_knife_attacks "1"
|
|
|
|
//
|
|
// Maximum number for path length, to predict the enemy.
|
|
// ---
|
|
// Default: "25", Min: "15", Max: "256"
|
|
//
|
|
yb_max_nodes_for_predict "25"
|
|
|
|
//
|
|
// Enables or disables extra hard difficulty for bots.
|
|
// ---
|
|
// Default: "0", Min: "0", Max: "1"
|
|
//
|
|
yb_whose_your_daddy "0"
|
|
|