Commit graph

141 commits

Author SHA1 Message Date
Dmitry
d4e1fdb4fb Fixed radio commands that should be issued only when chatter enabled.
Implemented useless waypoint cleaner (yb wp clean <nr/all>).
2019-09-22 00:08:37 +03:00
jeefo
c70e3bd756 Correct team kicking on quota balancing.
Try to fix low-skill bots do not search for bomb.
Bumped year and version.
2019-09-22 00:08:37 +03:00
jeefo
8456bb57cb Rise limit of waypoints to 3072. Need compatability testing.
This change invalidates all 'learned' bot data, such as visibility, pathmatrices and experiences, so file versions of them are bumped.

Tweaked yb_quota_mode.
Allowed low-skill bots to throw grenades.
2019-09-22 00:08:37 +03:00
jeefo
5f6a1638d6
2.9 Update (#64)
* Fixed bots not camping in camp spots.
Fixed chatter/radio message cycling. (need feedback).
Fixed CTs unable to defuse bomb.
Fixed backward jump path generation in waypoint editor.
Fixed autoradius in waypoint editor.
Fixed autoradius menu non closeable.
Fixed bots version display on entering game.
Fixed memory leak in DLL-loader. (non metamod).
Fixed bots able to see through smoke.
Fixed team-detection on non-standard modes.
Fixed quota & autovacate management.
Fixed bunch of warnings from static analyzers.
Greatly imporoved grenade throwing.
Grealty reduced bot CPU usage.

* Fixed stack-corruption in memory-file reader.
Fixed A* pathfinder not working correctly.
Fixed 'Tried to write to uninitialized sizebuf_t error' on bot add/remove.
Minor tweaks to camping and bot enemy aiming

* Make clang happy.

* Fixed VIP-dection on some maps.
Fixed occupied waypoint checker.
Small refactoring of code with clang-format.

* Fixed clang compilation

* Fixed compilation.

* Debugging seek cover task.
Some more code cleanup.

* Fixed typos.

* Fixes to attack movement.
Revert Z component updates.

* Fixes for aiming at enemy.
Fixes for seek cover & enemy hunt tasks.
More refactoring.

* Making clang happy once again?
Tweaked grenade timers.

* Revised language comparer hasher

* Fixed build.

* Fixed build.

* Optimized headshot offsets.
Optimized aim errors and enemy searches.
Get rid of preprocessor macroses.
Added back yb_think_fps. Use with caution.

* Minor refactoring of code.

* Check if tracking entity is still alive.
Do not duck in crouch-goal waypoints.
Remove ancient hack with failed goals.

* Get rid of c++14 stuff.
Tweaked isOccupiedPoint.

* Changed pickup check radius.

* Fix compilation.

* Fixed bots ignore breakables.
Fixed A* pathfinder.
Fixed searching for optimal waypoints.
Fixed bot waypoint reachability functions.

* Get rid of new/delete calls in pathfinder.
Disallow access to yapb waypoint menu on hlds.
Minor refactoring.

* Updated linux/osx makefile

* Spaces -> Tabs in makefile.
Made G++ happy.

* Updated makefile.

* Fixed heap buffer overflow in config loader code.

* Lowered CPU usage a bit, by using "waypoint buckets" for searching closest node.
Do not traceline for doors on map, that have no doors.
Get rid stack-based containers.

* Remove win-only debug crap.

* Refactored string class.

* Fix OSX compiling.

* Minor refactoring of corelib to use cpp move-semantic.

* Use reference for active grenades searcher.

* Use system's atan2f () as it's eror rate is a bit lower.
Fixed bots continuously stays in throw smoke task.
Fixed bots reaching camp-goal jumping or stays they for some time.
Increased radius for searching targets for grenades.
Tweaked bot difficulty levels.
Improved sniper weapon handling. Trying to stand still while shooting.
Increase retreat level only if sniper weapon is low on ammo.
Fixed predict path enemy tracking timer is always true.
Allow bots to process their tasks while on freezetime, so on small maps they already aiming enemies when freezetime ends.
Fied bots endlessy trying to pickup weapons.
Reduce surpise timers when holding sniper weapons.
New aim-at-head position calculation.
Shoot delay timers are now based on bot's difficulty.
Prefer smoke grenades more than flashbangs.
Fixed kill-all bot command not killing one random bot for first time use.
Do not play with jump velocity, now using the same as in waypoints.
Tweaked shift move, so zero move speed not overriden with shift speed.
Radius waypoint searcher use waypoint bucket as well.
Increase reachability radius for dest waypoint, if it's  currenlty owned by other bot.
Partially fixed bots choice to use unreachable waypoints.

* Makes OSX clang happy?

* Support for compiling on llvm-win32, makefile to be done.
Increased default reachability time.

* Fixed build.

* Move level-initialization stuff from Spawn to ServerActivate, so bot will not check init-stuff every entity spawn. This should save few CPU cycles.

* Fixed active grenades list not working after changelevel.
Reworked items pickup code, so every bot is not firing sphere search every time, but instead we maintain our own list of intresting entities, so every bot is accessing this list. This should lower CPU usage more a little.

* Precache should be done in spawn...

* Do not use engfuncs in intresting entities.

* Fixed GCC-8.2 warnings.
Minor refactoring.

* Added some safety checks to intresting entities.
Get rid of stdc++ dependency for GCC & ICC under linux.

* Remove -g from release make.
Cosmetic changes.

* Re-enabled debug overlay.

* Remove test header...

* Some static-analyzer warnings fixed.
Support for X64 build for FWGS Xash3D Engine.

* Reduced time between selecting grenade and throwing it away.
Do not try to kill bots that already dead with kill command.
Several fixes from static-analyzers.

* Update CI.

* Fixed bot's not added after the changelevel on Xash3D engine.

* Revert commit that enables movement during freezetime. Everything goes bad, when there is no freezetime....

* Bots will try to  not strafe while in combat if seeing enemy only partially.
Do not use "shift" when considering stuck.

* Weapon price for Elite is 800$ since CS 1.6...

* Fixed bots at difficulty 0 can't shoot enemies.

* Cosmetic change.

* Fixed assert in ClientDisconnect when quitting game while meta unloaded yapb module.
Consider freed entities as invalid.

* Bigger distance for throwing he grenades.

* Faster version of atan2f().

* Removed accidentally left SSE header.

* Cosmetic changes to enums.

* Tweaked difficulty levels.
Bots on Android will have a difficulty level 2 by default.
Fixed LTO builds under linux.

* Do not consider Android CS as legacy.

* Get rid of system's math functions. Just for fun)

* Use SSE2 for sincos function.

* Fixed failed during load wayponts still allows to add bots, thus causing bot to crash.
Added ability to delete waypoint by number using "yb wp delete".
Enabled Link Time Optimization for Linux and OSX.

* Fixed CI Builds.
2018-10-28 19:26:36 +03:00
jeefo
62e9cccf7b Corrected usage of think interval for each bot.
Fixed double-jump task behaviour;.
Lowered CPU usage in player avoidance code.
Removed unused commands from 'yb help'.
Dirty fix for #44.
2017-02-06 22:31:54 +03:00
WPMGPRoSToTeMa
7b27754858 Fixed ChatPrintf and CenterPrintf safety 2017-01-25 21:31:36 +03:00
jeefo
ac0a2e1a8f First commit of the year in this repo.
Tweaked a little weapon recoil compensation code.
Some of the cosmetic code changes.
Rewrote chatter loading code, so it's works a bit faster now.
Optimized angle clamping in bot  vision code.
2017-01-03 02:11:16 +03:00
jeefo
10b89ca011 Fixed autovacate thing once again.
Temporary disabled engine PVS & PAS checks for testing.
2016-11-01 23:57:51 +03:00
jeefo
684637df03 Ensure kicking player has FL_FAKECLIENT bit set and his name length greater than zero.
Replaced "_mm_load_ss" with "_mm_set1_ps" in A_sqrtf. Should fix minor problems.

When simulate sound play for bots, verify that issuer origin is not zero.

Enable by default smart bot kick management for autovacation.
2016-10-29 21:01:41 +03:00
jeefo
ceb0f43377 Fixed bad behaviour of A_stricmp, that caused incorrent parsing of bot console commands.
Fixed chatter icon and message notification left on screen if bot was kicked during communication.

Removed yb_csdm_mode. Bot's will automatically know whether they are running under csdm or csdm ffa.

Refactored game-message enums for readability.

Updated yapb.cfg to be actual with code-current bot variables.
2016-10-23 01:49:05 +03:00
jeefo
1cc538ab10 Workaround for regamedll mp_auto_join_team & humans_join_team bug, that was introduced for thirdparty bots (partially fixes s1lentq/ReGameDLL_CS#62)
Changed remove all menu now will not popup again after execing command.

Verify that team isn't stacked before adding bot when sets bot team manually on adding the bot.
2016-10-18 20:34:02 +03:00
jeefo
8527f0a34b fixed android compiling 2016-09-16 22:55:31 +03:00
jeefo
c07065ca9d tweaked a little weapon firing code
fixed chatter icon not disappearing
set bots correct walk speeds
implemented some sse2 stuff
update linux & android makefiles
2016-09-16 16:10:22 +03:00
jeefo
2eec5839bd fixed prefixed names are not cleared upon bot disconnect 2016-09-15 13:26:13 +03:00
jeefo
3afdde37c3 fixing build 2016-09-14 15:45:01 +03:00
jeefo
37a352ac54 re-added support for hl-1.1.0.4 & cs beta 6.6 minimum. 2016-09-14 15:40:42 +03:00
jeefo
18a80dd563 added support for BotVoice message under cs16client & xash.
BotVoice message now showup with correct show time based on duration of voice message.
fixed colored menus under legacy game versions
2016-09-14 11:51:58 +03:00
jeefo
bcf11cf6ff disable gcc -fno-builtin 2016-09-14 09:20:33 +03:00
jeefo
8155d08769 cleaned up posix makefile 2016-09-13 22:40:06 +03:00
jeefo
0f97db33db fixed crashes on door open on xash3d
workaround bug with svc_bad after adding bots
reworked a little how bot menus works
some more source cleanup
2016-09-13 19:09:20 +03:00
jeefo
e227b6ff60 revert some things 2016-09-11 21:13:57 +03:00
jeefo
c77181e858 fixed clang compilation 2016-09-11 21:10:41 +03:00
jeefo
3c5d056fec rewritten a little weapon selection code
fixed bots do not chat when dead
some code cleanup
2016-09-11 21:01:06 +03:00
jeefo
c4d6ce3c45 a little cleanup of code 2016-09-10 19:31:38 +03:00
jeefo
74b97dadd5 Revert "cleaning up the code. part 0."
This reverts commit e8eb775c23.
2016-08-27 23:39:25 +03:00
jeefo
fe572b3dc9 Revert "cleaning up the code. part 0.1"
This reverts commit 0c8a246c48.
2016-08-27 23:39:20 +03:00
jeefo
0c8a246c48 cleaning up the code. part 0.1 2016-08-27 23:37:27 +03:00
jeefo
e8eb775c23 cleaning up the code. part 0. 2016-08-27 22:49:42 +03:00
jeefo
19f4582685 bot is not searching mod name in hardcoded list, so you can now use any gamedir for bot. So the CS beta 7.0 & 7.1 for steam is now supported. 2016-07-01 09:32:43 +03:00
jeefo
db79df8d38 fixed crash on escaping from bomb on really small maps (de_iceworld ie)
reworked how yb_quota works
fixed engine is not notified about bot cvar is beeing changed
2016-06-23 15:30:19 +03:00
jeefo
f1a3ae1f6f removed CF_CHATTER, as it's useless 2016-04-17 19:15:41 +03:00
jeefo
de1e9b68e2 get rid of goto statements 2016-04-04 10:51:52 +03:00
jeefo
da1b5c2ff9 fixed variable collisions
fixed active grenade timer running too fast
fixed reacting on sound function setting pvs instead of pas
2016-03-25 14:56:40 +03:00
jeefo
222195cc30 load memory files without modname 2016-03-13 21:12:09 +03:00
jeefo
b08bd747f3 added load tries to waypoint loader 2016-03-13 20:05:42 +03:00
jeefo
4e4d723410 more pedantic warnings 2016-03-13 19:26:04 +03:00
jeefo
fe7a3c7cdc fixed pedantic gcc warnings 2016-03-13 19:24:19 +03:00
jeefo
a61cd3b021 now load waypoints from memory as well
changed versioning scheme
updated linux makefiles
2016-03-13 19:20:25 +03:00
jeefo
730ce7a1d4 fixed typos in messsage processing
fixed loadlibrary code
fixed game identification in chatter
2016-03-13 11:58:35 +03:00
jeefo
a27d39a394 fixed stack corruption in sound code 2016-03-12 19:56:09 +03:00
jeefo
9e820b0a34 removed unused stuff 2016-03-12 14:37:42 +03:00
jeefo
bc2e57a7a8 code refactoring, still testing
some fixes all over the place
fixed all warnings from clang
2016-03-12 14:35:44 +03:00
jeefo
5ff6b9ecde added compile-time support for up to 64 maxplayers 2016-03-10 00:37:33 +03:00
jeefo
1259276bcb bump version number
fixed some of coverity warnings
2016-03-09 23:32:45 +03:00
jeefo
4b0188222f fixes clang warnings
fixed bad combat strafe dir direction selection
added more 'shoot thru wall' code as reaction on sound
2016-03-09 22:34:24 +03:00
jeefo
8d6b315fa5 added ability to load waypoints & config files from PAK files 2016-03-09 19:17:56 +03:00
jeefo
cbac5da0b7 user Cvar_DirectSet for Convar::SetString 2016-03-08 17:22:44 +03:00
jeefo
95d9d4db0c removed metamod-messages, since there will be nor updates to metamod ifaces. 2016-03-05 23:08:07 +03:00
jeefo
6136bace18 revert game interface class, i'm just too lazy to do it now... 2016-03-05 21:22:29 +03:00
jeefo
fa64fe2ea7 some code cleanup
started to move game-specific stuff into own class
2016-03-05 21:04:46 +03:00