fix: mark bot as finished buying on csdm spawn (ref #734)
fix: do not start any map analysis if already analyzing (ref #726)
combat: improved head/body aiming (ref #734)
bot: restore bot difficulty levels (ref #729)
bot: probably fix freezetime accident shooting (ref #729)
build: use noexecstack when building library
refactor: rework some old code and remove unnecessary things
When bots are playing on dedicated server and first human joins a team the game will be restarted if yb_first_human_restart is higher than zero.
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
combat: reduce jumping when in strafe mode (ref #699)
linkage: enable bots bullet spread when running without metamod
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688)
bot: remove hardcoded radio communication randoms, so they're now depends on bots personality
refactor: some refactoring of code
fix: %t placeholder should return damage inflictor when used in team attack section of chat
fix: all arguments in bot commands are lowercased (resolves#680)
bot: disable threads when engine's timescale is active
bot: a little refactor for the code all over the places
linkage: resolved crash due to sse alignment on ancient engines (resolves#614)
utils move wave parse into crlib
practice: move loading practice to thread pool
build: allow to build with static linkents instead of hooking dlsym
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
graph: first try more memory friendly bsp size check
build: restore ssse3 & ssse3 instructions (use nosmid version if needed)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
nav: try to repath our ways if stuck with other bot
combat: a little improvement in knife usage
control: enable/disable regame's round infinite when editing graph
chatlib: replace say/say_team for older hlds to fix buffer overruns in gamelib
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
cvars: added full descriptions to yb+restricted_weapons (closes#659)
crlib: update submodule
fix: send server messages should split as string and not stringref to keep null-terminated chunks