Commit graph

397 commits

Author SHA1 Message Date
jeefo
778d14b755
bot: transfer c4 to humans (if any) when ignore_objectives is on 2024-05-22 13:33:26 +03:00
jeefo
ee964e0c9a
fix: pingfaker overwrites pings for real players (resolves #572)
fix: crash bug introduced in #569
2024-05-22 11:13:52 +03:00
Владислав Сухов
747eb569c1 fix: offset ranges for zoomrifle (resolves: https://github.com/yapb/yapb/issues/571) 2024-05-20 15:53:09 +00:00
Владислав Сухов
864ae158a5
menus: text corrections (#570) 2024-05-18 00:00:54 +05:30
commandcobra7
30df1a5726
control: text changes in the control menu. replaced `waypoint with node` (#569)
Co-authored-by: jeefo <dmitry@jeefo.net>
2024-05-16 21:15:41 +03:00
jeefo
33aaf950e2
fix: eating whitespaces in translations (resolves #372)
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-05-15 23:57:23 +03:00
jeefo
dedbf8ab82
bot: add more support for zombie mod scenario (ref #563)
added multiple items to custom.cfg, so game delay timer cvar is now configurable, the infected team is configurable as well.

creature (well, just zombies) now correctly detects their "creature" status even with custom model names (assumes that bot is on an infected team = zombie)

Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-05-15 22:56:35 +03:00
jeefo
ca73751957
fix: kill bots ignores specified team (resovles #566) 2024-05-08 10:08:49 +03:00
jeefo
6663cdab7b
bot: some fixes to radio handling (ref #560) 2024-05-07 22:01:57 +03:00
jeefo
009bdf2f3e
refactor: reformat the code 2024-05-05 01:06:56 +03:00
jeefo
79320802bb
nav: directly reach the next node if bot lost the path
chatter: increase minimum voice pitch
radio : probably fix for cycling ``hold this position`` message (ref #560)
2024-05-03 00:11:14 +03:00
jeefo
ecd7c1daba
combat: some reverts from previous changes 2024-05-02 22:40:15 +03:00
jeefo
e6b192a80d
bot: prevent creature-bots from flashlight usage (ref #563) 2024-05-02 20:43:17 +03:00
jeefo
dca15519b7 bot: some reverts and fixes to the pr 2024-05-02 20:35:43 +03:00
commandcobra7
3b4c72b051 Update vision.cpp 2024-05-02 20:35:43 +03:00
commandcobra7
b720eaf51e nav: added fall control so that bots now take a new path when falling from heights.
nav: increase player avoidance distance.
combat: added zoom check for better use of the sniper gun (inspired by podbot).
2024-05-02 20:35:43 +03:00
jeefo
3358168fad
aim: look at last enemy origin when just loosed focus
fix: saving bot practice took enormous amount of time when changing level on large practice database
refactor: changed random number generator usage
2024-04-25 15:03:39 +03:00
jeefo
8e81eb1c96
Merge pull request #558 from yapb/dev
bot: various fixes to bots navigation and aiming
2024-04-19 21:03:12 +03:00
jeefo
2968a0adff
fix: bots never rer-route their path in some situations
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-19 13:20:17 +03:00
jeefo
ffa882a295
aim: do not look for danger places when no enemies left
combat: increase  new enemy update timers
combat: reduce penetrate level for last enemies detection
nav: allow camp nodes to have desired reachability distance
fix: mgr: addhs (high skilled) bot do nothing
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 23:40:37 +03:00
jeefo
9ce8913c2c
fix: resolve some chatter overuse reported in #555
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 21:36:39 +03:00
jeefo
38551eae21
vistable: fix long-standing bug with saving vis counts
vistable: bumped version to 4, so all vistables will be rebuilded
bot: reworked bot think mechanism timers
fix: gimbal lock within bot aiming code on ladders
fix: some fixes to aiming code that prevent bots 360 degree rotations
fix: some mistakes in next and next-next node aiming when in idle state
fix: improved seek covering from attack task
nav: improved bot's crouch on marred-crouch nodes
nav: overall improvements to ladder handling code
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
2024-04-17 21:20:45 +03:00
Владислав Сухов
1174989fcc fix: indefinite article in cvar description (**an** should be used before the vowel,
and the article **a** is used before consonant.)
2024-04-16 12:02:38 +00:00
jeefo
0de53173f0
nav: fixed lift usage as much as possible without full rewrite
mgr: end round with ``endround`` regamedll command if available (menus only)
aim: prevent look angles overflows in some situations
2024-04-14 17:13:22 +03:00
jeefo
b790e7a4bb
nav: allow bots to duck on goal and camp nodes if it's a route end 2024-04-13 15:04:04 +03:00
jeefo
cc01693de9
hearing: randomize listen position for heard sounds
graph: restore cvar variables values to initial values when disabling graph editor
cfg: update primary config with actual cvars
vision: remove unnecessary angles clamp
combat: allow to disable engine potential visibility checks
combat: do not aim to head on long distances with AWP, shotguns or with high recoil
bot: set the minimum think fps to 30.0
2024-04-11 16:26:12 +03:00
Владислав Сухов
c0b32cfb02 fix: wording 2024-03-31 21:30:01 +00:00
jeefo
f9bae83466
fix: low-skilled bots aiming overflows on ladders (ref #543)
nav: ignore first collision if we are in ladder node (by @commandcobra7).
bot: backported csbot function to check is enemy behind smoke.
bot: added ``yb_smoke_grenade_checks`` to control which method to use (2-csbot, 1-podbot, 0-disabled).
2024-03-31 23:23:01 +03:00
Владислав Сухов
ccb1735511 graph: slightly change the radius color 2024-03-30 12:49:54 +03:00
jeefo
c5ed52eb09
nav: improved ladder handling
fix: bots can stuck when destroying breakables
2024-03-29 16:46:32 +03:00
jeefo
b8b8ee07fe
fix: node selection when there's too less important nodes (fix #542) 2024-03-29 00:21:26 +03:00
jeefo
3b916362a4
revert c298e60, that should probably fix the #547 2024-03-27 23:25:24 +03:00
jeefo
df9bc66023
fix: bot kick menu isn't functional
nav: probably fix for ladder climbing (ref #544 ref #319)
bot: implemented [RSE] Neoptolemus's fix for msec calculation (round vs int cast)
2024-03-27 23:21:00 +03:00
jeefo
4128b27cf4
nav: destroy breakables not only when touching them (ref #541)
build: use symbol versioning only with glibc (ref #540)
2024-03-25 14:25:44 +03:00
jeefo
c03d8ac790
fix: bots can't plant bomb on multi-scenario maps (fix #537) 2024-03-19 23:38:48 +03:00
jeefo
cbcb4a7ff0
fix: missing world time when surprising enemies (ref #534) 2024-03-15 21:23:17 +03:00
jeefo
7fa4cc5f70
mgr: fix bot quota overflow when adding manually 2024-03-14 14:53:55 +03:00
jeefo
99aac1b2ee
fix: typo in function name 2024-03-12 09:36:32 +03:00
jeefo
6e09cee0ee
fix: bots use buttons too extensively
nav: added more cpu-friendly version to check if bot will fall in combat
2024-03-11 15:26:11 +03:00
jeefo
0873975678
bot: fix think fps limiter when running on xash3d
aim: simplify enemy origin compensation when moving
2024-03-11 08:06:39 +03:00
jeefo
1736bd9c8a
aim: remeber last edict for whom head spot was set
... so the bots will not shake their crosshair between chest and head when fighting acquired/current enemy
2024-03-09 22:41:48 +03:00
jeefo
0b119c0389
aim: do not adjust enemy spot dir for hard bots 2024-03-09 22:18:12 +03:00
jeefo
2caa65f6ad
fix: bots not throwing grenades since last commit
combat: various fixes to combat movements
combat: tweaked grenade throwing code
refactor: convert some arrays initializations  to initializer lists
build: switch docker image to clang 18.1
2024-03-09 01:06:11 +03:00
jeefo
a94886f8f7
combat: do not throw any grenades if just saw enemy 2024-03-04 11:29:04 +03:00
jeefo
9201daf9f9
fix: allow to plant bomb only when icon blinking (ref #323)
fix: random bots shoots and enemy ignorance on es_industrial (ref #323)
2024-02-27 12:31:37 +03:00
jeefo
b77fae8a0e
nav: do not use 2d distance in node reachability checking
nav: increase reachability distance for a goal on hostage rescue maps
2024-02-22 00:36:46 +03:00
jeefo
9ebb7fd4a7
fix: prevent starting seek cover task if it's failed few moments ago 2024-02-21 23:18:43 +03:00
jeefo
de8c200a30
linkage: prevent crashes on very ancient metamod versions
linkage: use metamod logger for spewing errors, since our logger isn't initialized at this point
2024-02-20 13:02:49 +03:00
jeefo
a4233dfaf8
fix: zero out bots pings prior bot disconnection
fix: do not hook pfnCmdStart if game doesn't support fake pings
2024-02-19 23:43:25 +03:00
jeefo
c298e607ae
fix: do not update fakeclient bit on every frame
cfg: allow bots to have name with at least one character
2024-02-19 23:16:03 +03:00