Commit graph

162 commits

Author SHA1 Message Date
jeefo
a4233dfaf8
fix: zero out bots pings prior bot disconnection
fix: do not hook pfnCmdStart if game doesn't support fake pings
2024-02-19 23:43:25 +03:00
jeefo
c298e607ae
fix: do not update fakeclient bit on every frame
cfg: allow bots to have name with at least one character
2024-02-19 23:16:03 +03:00
jeefo
67eb6334f6
fix: problems with picking up grenades on the ground (ref #529)
fix: picking up m249 ammo from the ground
fix: make bots respect camping_time_min/max when guarding bomb/hostages
nav: make normal and rusher bots less defensive on hostage maps (ref #528)
2024-02-19 09:36:15 +03:00
jeefo
375a64b861
nav: reworked bot dropping on pathfinder failure 2024-02-15 23:57:54 +03:00
jeefo
259dd18330
mgr: added `yb exec` command for debugging purposes 2024-02-15 08:37:02 +03:00
jeefo
7b7ae7020b
bot: added basic support for zombie plague warmup mode
Controllable via yb_ignore_enemies_after_spawn_time, and automatically set from zp_delay cvar.
2024-02-15 05:42:52 +03:00
jeefo
ad5352b041
combat: minor fixes to the grenade throwing conditions 2024-02-12 16:04:22 +03:00
jeefo
e7a67347f1
graph: enable graph c collection by default
bot: bump version to 4.5
2024-02-10 22:50:53 +03:00
jeefo
9b9d4b6558
combat: force grenade war if have only grenade in hands
fix: crash bug when in some situations sv_gravity is zero
2024-02-10 21:58:10 +03:00
jeefo
80e59c2c24
fix: use real teams when joining the games 2024-01-31 13:04:02 +03:00
jeefo
46ebbeea57
graph: allow graphs to be auto-collected (controlled via yb_graph_auto_collect_db)
By default it's off, but it's allow bot to scan graph directory, do a diff with a graph db server and upload every single graph file that do not exist in central database. This is done in a separate thread and do not block server process, and only once server/game is started, not on change level. Also, it's not working on currently started map.
2024-01-30 14:37:14 +03:00
jeefo
d82124e595
bot: return of the cheat cvar yb_whose_your_daddy (resolved #513)
combat: resolve strafe movement issues
combat: resolve bots always standing still with pistols and shotguns
vision: take a look at recent victim for some time before changing view angles
control: allow bots to be killed silently (ref #514) via commands
control: bots that are killed with auto kill timer are now killed silently
2024-01-29 08:08:07 +03:00
jeefo
d234a3f156
fix: android builds unable to load anything due to #498
fix: simd sse4.2 is now required for _mm_dp_ps, due to strange behavior on some cpus (ref #506)
refactor: cosmetic changes all over the code
linkage: do not flush linkent export table on changelevel
manager: do not allow to create bots while analyzing map
conifg: notify user about probably outdated configs, not just error in config file
2024-01-26 19:52:00 +03:00
jeefo
05e10bae6e
feat: allow bots to be added into the game even if no default spawn points (ref #511) 2024-01-21 00:59:15 +03:00
jeefo
1dc1043f7d
fakequeries: fixed hooking problems on certain providers
linkage: added support for fake steam ids for bots controlled via yb_enable_fake_steamids)

note that fake steam ids just used for give ability server owners to run statistics modules with tracking by steam ids ant not nicknames.
2024-01-19 18:29:20 +03:00
jeefo
bf91ef2831
fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340)
fix: last enemy isn't  cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot  on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality  to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax  still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
2024-01-19 00:03:45 +03:00
jeefo
a904f49231
bot: added support for loading from custom folders (ref #498) 2023-12-20 00:06:45 +03:00
jeefo
835c9fc4ed
linkage: remove renderer flags, as world model isn't available when flags are shown 2023-11-30 20:14:10 +03:00
jeefo
f3a4fb5a8b
combat: use scale for selecting new enemy
linkage: display hw renderer as game flags
linkage: display running engine (hl25) as game flags
2023-11-29 22:34:45 +03:00
jeefo
87e3cc963a
bot: added support for 25th anniversary hl-update structures 2023-11-25 23:40:43 +03:00
Alexander Shkarlatov
8c60149c70
bot: ignoring some parameters for throwing grenades (#488)
add: cvar "yv_grenadier_mode" bot will ignore throwing grenade condition if enabled
2023-10-18 22:13:23 +03:00
jeefo
948b441541
fix: bad maxspeed after respawn with csdm (ref #482)
fix: free for all mode has no friends or foes
chat: disable dead chat on csdm
2023-09-14 16:48:36 +03:00
commandcobra7
ae9beff151
fix: texts have been corrected. (#477)
task: normal: skip sniper node if no sniper weapon.
task: normal: don't walk if there are no enemies left and they are using knives.
task: attack: get proper function if bots lose close node after attack task.
nav: unnecessary codes cleared.
combat: attack movements reviewed.
bot: enemy hearing is now better. (thanks for the @spodlesniy idea)
desire: increased desire to seek cover by distance. (made for zombie plague mod)
---------
Co-authored-by: jeefo <jeefo@rwsh.ru>
2023-09-10 11:12:15 +03:00
jeefo
e753efd678
nav: allow to disable player avoidance via yb_has_team_semiclip cvar (ref #478) 2023-09-10 11:10:31 +03:00
jeefo
5fddfed5ce
refactor: move wave length calculation to util class 2023-08-22 09:45:29 +03:00
jeefo
fb301b7b19
control: add g path_clean to remove all links from node (#475)
refactor: small cosmetic changes
2023-08-08 11:48:37 +03:00
commandcobra7
a06418b3b3
aim: now looks at next node while navigating (#472) 2023-07-27 01:19:19 +03:00
jeefo
18456c2a28
bot: remove repeated, hardcoded prefixes for cvars 2023-07-21 21:43:36 +03:00
jeefo
9e67232c07
graph: light levels are now recalculated on every level change 2023-07-18 15:59:15 +03:00
jeefo
7a7a9c3146
fix: nav: overlap between occupied node check and player avoid distance
fix: bot: debug overlay flickering in some situations
2023-07-06 14:00:48 +03:00
jeefo
bb6117feb0
nav: do not switch back to primary weapon, if escaping from bomb
revert: some of thread-workers stuff done previous commits due to stability issues
2023-07-02 19:25:18 +03:00
jeefo
93d9187f6d
fix: crash on predicted node index use after wiped
refactor: reworked prediction to calc prediction for all bots at one job, instead of firing it for every bot
2023-06-29 20:17:46 +03:00
jeefo
5ce2032acd
bot: switch look/body angles updates to thread worker
build: msvc projects now again targets msvc by default
2023-06-28 19:48:51 +03:00
jeefo
aef3ff0b36
refactor: remove ignore fov parameter from enemy see check 2023-06-27 09:45:04 +03:00
jeefo
7bc1704d6a
bot: revert simd-string changes 2023-06-26 10:28:01 +03:00
jeefo
3d2579c7ea
graph: move light level calculation to thread worker
fix: nodes with light level 0.0 should trigger bots flashlight now
fix: gcc and msvc builds due to mistake in crlib
refactor: add more const-correctness (ongoing)
2023-06-24 03:23:22 +03:00
jeefo
4a35a87b25
refactor: use squared distance if possible
refactor: add some const-correctness to code
2023-06-24 02:36:51 +03:00
jeefo
a49a4000c9
aim: improved ladder handling view direction
aim: improved enemy prediction once again
nav: bots with hostages will try to take all hostages that are near with him instead of going directly to rescue zone
manager: fixed engine errors when removing bots with kickall with instant parameter
graph: strip http:// prefix from graph upload url, it should be always http for now
bot: improve handling of smoke grenades on ground (restored code from old yapb2 branch)
2023-06-23 19:52:46 +03:00
jeefo
214b56f37b
fix: make ammo pickups actually to work
fix: buy: bots never buy enough ammo for secondary weapons
fix: yb_pickup_best disabling all pickups instead of weapons only
add: yb_pickup_ammo_and_kits, that allows to enable ammos medkits and kevlars
refactor: switched to crlib strings where possible
refactor: fix some compiler warnings at high levels
refactor: move constants to separate header (thx @spodlesniy)
2023-06-20 15:18:35 +03:00
jeefo
04503963c5
nav: re-added goal history for a round in some reworked way 2023-06-14 19:36:46 +03:00
jeefo
690d09a5d7
nav: do not avoid anyone in narrow places
nav: increase recent-probe repeat time
bot: allow to camp with secondary weapon if enough friends alive
bot:  think runs now at minimum 50fps, instead of every frame on xash3d
bot: make multilingual system work on xash3d (except menus right now)
engine: mark xash3d engine as modern game version
engine: add xash3d-specific cvars that are not  registered on goldsrc
cfg: do not spam on logs if multilingual or chatter configs not loaded because of game version
2023-06-13 19:55:03 +03:00
jeefo
7f07817c52
fix: query hook not working on linux 2023-06-08 16:59:52 +03:00
jeefo
9ff97c1997
aim: wipe prediction if destination is not index isn't exists
bot: remove copyright year, and provide original author nickname
lang: fix some spelling
2023-05-24 23:41:23 +03:00
jeefo
48fba9a6b7
refactor: move config reader into right class 2023-05-14 14:48:06 +03:00
jeefo
57f5c1f323
nav: pause a little if doing jump sequence 2023-05-12 22:41:53 +03:00
jeefo
7f4d4748fa
fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads
refactor: fix typos in comments in headers
2023-05-12 22:12:22 +03:00
Владислав Сухов
b946cbdcbf
add: creating a jump path via menu and console command 2023-05-12 21:19:07 +03:00
jeefo
bea600bd4e
fix: build with msvc
refactor: remove remaining commented functions
2023-05-12 20:06:43 +03:00
jeefo
7b58d51973
bot: refactor and clean up old code
fix: crash when saving old format pwf on hlds
bot: moved sdk headers to separate submodule
nav: improved unstuck and avoidance (thanks @commandcobra7) code
bot: use correct path slashes depending on platform for all data
cfg: removed simplified chines' translation, as it's too outdated
2023-05-12 20:00:06 +03:00
jeefo
48e157c7b4
nav: allow null-velocity jump links
nav: fix: bots failure to switch weapon back after jump
refactor: re-organize some sources
2023-05-10 09:08:34 +03:00